The description of Diablo 3 system changes by Blizzard

June 27 [Thu], 2013, 11:10

Assign attributes and skills in Diablo 2 has been a lot of fun, but eventually decided to use the current system attributes and skills in Diablo 3. Blizzard consider for a long time in the skill tree and attribute Diablo 3 Gold points, but always still feel that it is inconsistent with the forward direction of the game. Therefore, the skill AION gold rune system, regret is too much in the game and can not "customize" their own role. Distribution system is a mistake to attribute or skill points, or just want to play another build, it is unfortunate, because initially selected is what is what.

Blizzard believes that the players have only tried a mix of skills or play, will know exactly whether they really like it. Permanently choose a role to build its advantages and fun, but this is not what they expected d3home Diablo 3. The Blizzard hopes players the freedom to try and choose a different mix of skills, and ultimately to find the type that they really like. They do not think the game system properties free allocation be helpful, players can choose up to some extent, the role of customization in Rune, this system is in line with the overall design of the game.

About the time of death: multiple deaths increase in waiting time will be removed in the 1. 0. 7 patch. Based on the current Diablo 3 Gold situation of the game, the game character death punishment is enough, therefore increasing death waiting time is not

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